Education

Start-up: Games-Entrepreneurs

CONTACT
Stiftung Digitale Spielekultur gGmbH
An educational program aimed at games students and developers for founding indie studios in Berlin and Brandenburg.

“Start-up: Games-Entrepreneurs” was launched in 2022 as a pilot project with the aim of providing creatives from the games sector with practical knowledge for their own founding process with the help of industry experts. Having successfully established itself as a contact point for founders of indie studios in Berlin and Brandenburg in recent years, in 2024 the program became even more attractive to a broader target group by being held in English. “Start-up: Games-Entrepreneurs” will pause in 2025.

The free educational program is aimed at founders from the games industry and is specially tailored to their needs. The program consists of three pillars:

  1. workshops on founding a successful game studio and publishing the first game,
  2. mentoring of the individual teams by industry experts,
  3. networking with other indie developers and within the games industry in general.

The individual workshops take place on site at the Stiftung Digitale Spielekultur or regionally based game studios and institutions in Berlin and Brandenburg. Occasionally, workshops can also take place online.

Workshop Content

Here is an overview of the topics covered in the workshops.

START-UP TUTORIAL
What you need to know about founding a company
Company vision, legal questions about founding, taxes.

 

COLLECTING COINS
How to secure your financing
Forms of financing, business plan, funding opportunities.

 

FINAL BOSS
What you need to consider when publishing your game
Self-publishing, publishers, pitching, networking.

VISIBILITY BOOST
How to reach your target group
Press relations, social media marketing, community management.

 

TEAMPLAY
How to lead your team and company successfully
Leadership, team building, project management.

 

EXTRA LIFE
What moves you
We keep this part open for topics that are also important to you.

Timeline

21.05.
2024

Start of the Application Phase

Interested parties could apply via the online form until June 24, 2024 and submit their supplementary pitch deck by email.

02.07.
2024

Jury Meeting

A jury of representatives from the German games industry reviewed the application documents received and decided on the teams’ participation in the program.

The jury consisted of:

  • Valentina Birke (Super Crowd Entertainment, WINGS, IGDA, GAME:IN)
  • Johanna Janiszewski (Tiny Crocodile Studios)
  • Jörg Luibl (Spielvertiefung, GEE)
  • Lorenzo Pilia (Saftladen Indie Games Collective, BerlinGameScene.com)
  • Mai-Vy Thach (Ubisoft)
  • Thorsten S. Wiedemann (A MAZE.)
16.07.
2024

Kick-off

The official kick-off of the program took place on two consecutive days at the premises of the Stiftung Digitale Spielekultur with initial workshop content and an informal meeting with the alumni.

© Klara Yoon for Stiftung Digitale Spielekultur
21.08.
2024

gamescom

In cooperation with game – Association of the German Games Industry, all participants received free trade visitor tickets for gamescom (valid from August 21 to 23). A meeting with the program’s alumni also took place on site.

gamescom Logo
16.09.
2024

Start of the Active Workshop Phase and the Mentoring

From mid-September to mid-December, workshops or other events took place almost every week as part of the program. The participants also visited the Talk & Play and Game Circle Event, as well as the Medienboard Berlin-Brandenburg, the game – Association of the German Games Industry, the Freiwillige Selbstkontrolle Unterhaltungssoftware (USK), Yager Development and the Saftladen Indie Games Collective.

The mentoring program was also available to participants during this period. Selected mentors who support the program could be contacted directly by the teams to arrange appointments. Each team had a fixed number of hours at their disposal.

14.11.
2024

Games Ground

As part of the program, participants received festival tickets for Games Ground (valid from 14 to 16 November).

Games Ground Logo
15.11.
2024

Pitch Competition at Games Ground

The teams  pitched their projects in front of an audience and a jury, and received valuable feedback.

Price: A Playtesting Voucher by G.Round worth 2500 $.

Winner: THE ROOF Interactive with “Seaward”

Jury:

  • Melvin Frank (INSTINCT3)
  • Jan Halwe (Byterockers’ Games)
  • Jaqueline Martin (Gentleland)
© Klara Yoon for Stiftung Digitale Spielekultur
23.01.
2025

Conclusion of the Program

The program came to a close with a final workshop and a joint dinner.

Cohorts

These start-up teams have participated in our program.

Funded by

Medienboard Berlin-Brandenburg Logo

In Cooperation with

game Logo
Games Ground Logo